//00abc_GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC curGladContext->ActiveShaderProgram;
#define glActiveShaderProgram curGladContext->ActiveShaderProgram
//00abc_GLAD_API_CALL PFNGLACTIVETEXTUREPROC curGladContext->ActiveTexture;
#define glActiveTexture curGladContext->ActiveTexture
//00abc_GLAD_API_CALL PFNGLATTACHSHADERPROC curGladContext->AttachShader;
#define glAttachShader curGladContext->AttachShader
//00abc_GLAD_API_CALL PFNGLBEGINQUERYPROC curGladContext->BeginQuery;
#define glBeginQuery curGladContext->BeginQuery
//00abc_GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC curGladContext->BeginTransformFeedback;
#define glBeginTransformFeedback curGladContext->BeginTransformFeedback
//00abc_GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC curGladContext->BindAttribLocation;
#define glBindAttribLocation curGladContext->BindAttribLocation
//00abc_GLAD_API_CALL PFNGLBINDBUFFERPROC curGladContext->BindBuffer;
#define glBindBuffer curGladContext->BindBuffer
//00abc_GLAD_API_CALL PFNGLBINDBUFFERBASEPROC curGladContext->BindBufferBase;
#define glBindBufferBase curGladContext->BindBufferBase
//00abc_GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC curGladContext->BindBufferRange;
#define glBindBufferRange curGladContext->BindBufferRange
//00abc_GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC curGladContext->BindFramebuffer;
#define glBindFramebuffer curGladContext->BindFramebuffer
//00abc_GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC curGladContext->BindImageTexture;
#define glBindImageTexture curGladContext->BindImageTexture
//00abc_GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC curGladContext->BindProgramPipeline;
#define glBindProgramPipeline curGladContext->BindProgramPipeline
//00abc_GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC curGladContext->BindRenderbuffer;
#define glBindRenderbuffer curGladContext->BindRenderbuffer
//00abc_GLAD_API_CALL PFNGLBINDSAMPLERPROC curGladContext->BindSampler;
#define glBindSampler curGladContext->BindSampler
//00abc_GLAD_API_CALL PFNGLBINDTEXTUREPROC curGladContext->BindTexture;
#define glBindTexture curGladContext->BindTexture
//00abc_GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC curGladContext->BindTransformFeedback;
#define glBindTransformFeedback curGladContext->BindTransformFeedback
//00abc_GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC curGladContext->BindVertexArray;
#define glBindVertexArray curGladContext->BindVertexArray
//00abc_GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC curGladContext->BindVertexBuffer;
#define glBindVertexBuffer curGladContext->BindVertexBuffer
//00abc_GLAD_API_CALL PFNGLBLENDBARRIERPROC curGladContext->BlendBarrier;
#define glBlendBarrier curGladContext->BlendBarrier
//00abc_GLAD_API_CALL PFNGLBLENDCOLORPROC curGladContext->BlendColor;
#define glBlendColor curGladContext->BlendColor
//00abc_GLAD_API_CALL PFNGLBLENDEQUATIONPROC curGladContext->BlendEquation;
#define glBlendEquation curGladContext->BlendEquation
//00abc_GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC curGladContext->BlendEquationSeparate;
#define glBlendEquationSeparate curGladContext->BlendEquationSeparate
//00abc_GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC curGladContext->BlendEquationSeparatei;
#define glBlendEquationSeparatei curGladContext->BlendEquationSeparatei
//00abc_GLAD_API_CALL PFNGLBLENDEQUATIONIPROC curGladContext->BlendEquationi;
#define glBlendEquationi curGladContext->BlendEquationi
//00abc_GLAD_API_CALL PFNGLBLENDFUNCPROC curGladContext->BlendFunc;
#define glBlendFunc curGladContext->BlendFunc
//00abc_GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC curGladContext->BlendFuncSeparate;
#define glBlendFuncSeparate curGladContext->BlendFuncSeparate
//00abc_GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC curGladContext->BlendFuncSeparatei;
#define glBlendFuncSeparatei curGladContext->BlendFuncSeparatei
//00abc_GLAD_API_CALL PFNGLBLENDFUNCIPROC curGladContext->BlendFunci;
#define glBlendFunci curGladContext->BlendFunci
//00abc_GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC curGladContext->BlitFramebuffer;
#define glBlitFramebuffer curGladContext->BlitFramebuffer
//00abc_GLAD_API_CALL PFNGLBUFFERDATAPROC curGladContext->BufferData;
#define glBufferData curGladContext->BufferData
//00abc_GLAD_API_CALL PFNGLBUFFERSUBDATAPROC curGladContext->BufferSubData;
#define glBufferSubData curGladContext->BufferSubData
//00abc_GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC curGladContext->CheckFramebufferStatus;
#define glCheckFramebufferStatus curGladContext->CheckFramebufferStatus
//00abc_GLAD_API_CALL PFNGLCLEARPROC curGladContext->Clear;
#define glClear curGladContext->Clear
//00abc_GLAD_API_CALL PFNGLCLEARBUFFERFIPROC curGladContext->ClearBufferfi;
#define glClearBufferfi curGladContext->ClearBufferfi
//00abc_GLAD_API_CALL PFNGLCLEARBUFFERFVPROC curGladContext->ClearBufferfv;
#define glClearBufferfv curGladContext->ClearBufferfv
//00abc_GLAD_API_CALL PFNGLCLEARBUFFERIVPROC curGladContext->ClearBufferiv;
#define glClearBufferiv curGladContext->ClearBufferiv
//00abc_GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC curGladContext->ClearBufferuiv;
#define glClearBufferuiv curGladContext->ClearBufferuiv
//00abc_GLAD_API_CALL PFNGLCLEARCOLORPROC curGladContext->ClearColor;
#define glClearColor curGladContext->ClearColor
//00abc_GLAD_API_CALL PFNGLCLEARDEPTHFPROC curGladContext->ClearDepthf;
#define glClearDepthf curGladContext->ClearDepthf
//00abc_GLAD_API_CALL PFNGLCLEARSTENCILPROC curGladContext->ClearStencil;
#define glClearStencil curGladContext->ClearStencil
//00abc_GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC curGladContext->ClientWaitSync;
#define glClientWaitSync curGladContext->ClientWaitSync
//00abc_GLAD_API_CALL PFNGLCOLORMASKPROC curGladContext->ColorMask;
#define glColorMask curGladContext->ColorMask
//00abc_GLAD_API_CALL PFNGLCOLORMASKIPROC curGladContext->ColorMaski;
#define glColorMaski curGladContext->ColorMaski
//00abc_GLAD_API_CALL PFNGLCOMPILESHADERPROC curGladContext->CompileShader;
#define glCompileShader curGladContext->CompileShader
//00abc_GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC curGladContext->CompressedTexImage2D;
#define glCompressedTexImage2D curGladContext->CompressedTexImage2D
//00abc_GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC curGladContext->CompressedTexImage3D;
#define glCompressedTexImage3D curGladContext->CompressedTexImage3D
//00abc_GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC curGladContext->CompressedTexSubImage2D;
#define glCompressedTexSubImage2D curGladContext->CompressedTexSubImage2D
//00abc_GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC curGladContext->CompressedTexSubImage3D;
#define glCompressedTexSubImage3D curGladContext->CompressedTexSubImage3D
//00abc_GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC curGladContext->CopyBufferSubData;
#define glCopyBufferSubData curGladContext->CopyBufferSubData
//00abc_GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC curGladContext->CopyImageSubData;
#define glCopyImageSubData curGladContext->CopyImageSubData
//00abc_GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC curGladContext->CopyTexImage2D;
#define glCopyTexImage2D curGladContext->CopyTexImage2D
//00abc_GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC curGladContext->CopyTexSubImage2D;
#define glCopyTexSubImage2D curGladContext->CopyTexSubImage2D
//00abc_GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC curGladContext->CopyTexSubImage3D;
#define glCopyTexSubImage3D curGladContext->CopyTexSubImage3D
//00abc_GLAD_API_CALL PFNGLCREATEPROGRAMPROC curGladContext->CreateProgram;
#define glCreateProgram curGladContext->CreateProgram
//00abc_GLAD_API_CALL PFNGLCREATESHADERPROC curGladContext->CreateShader;
#define glCreateShader curGladContext->CreateShader
//00abc_GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC curGladContext->CreateShaderProgramv;
#define glCreateShaderProgramv curGladContext->CreateShaderProgramv
//00abc_GLAD_API_CALL PFNGLCULLFACEPROC curGladContext->CullFace;
#define glCullFace curGladContext->CullFace
//00abc_GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC curGladContext->DebugMessageCallback;
#define glDebugMessageCallback curGladContext->DebugMessageCallback
//00abc_GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC curGladContext->DebugMessageControl;
#define glDebugMessageControl curGladContext->DebugMessageControl
//00abc_GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC curGladContext->DebugMessageInsert;
#define glDebugMessageInsert curGladContext->DebugMessageInsert
//00abc_GLAD_API_CALL PFNGLDELETEBUFFERSPROC curGladContext->DeleteBuffers;
#define glDeleteBuffers curGladContext->DeleteBuffers
//00abc_GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC curGladContext->DeleteFramebuffers;
#define glDeleteFramebuffers curGladContext->DeleteFramebuffers
//00abc_GLAD_API_CALL PFNGLDELETEPROGRAMPROC curGladContext->DeleteProgram;
#define glDeleteProgram curGladContext->DeleteProgram
//00abc_GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC curGladContext->DeleteProgramPipelines;
#define glDeleteProgramPipelines curGladContext->DeleteProgramPipelines
//00abc_GLAD_API_CALL PFNGLDELETEQUERIESPROC curGladContext->DeleteQueries;
#define glDeleteQueries curGladContext->DeleteQueries
//00abc_GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC curGladContext->DeleteRenderbuffers;
#define glDeleteRenderbuffers curGladContext->DeleteRenderbuffers
//00abc_GLAD_API_CALL PFNGLDELETESAMPLERSPROC curGladContext->DeleteSamplers;
#define glDeleteSamplers curGladContext->DeleteSamplers
//00abc_GLAD_API_CALL PFNGLDELETESHADERPROC curGladContext->DeleteShader;
#define glDeleteShader curGladContext->DeleteShader
//00abc_GLAD_API_CALL PFNGLDELETESYNCPROC curGladContext->DeleteSync;
#define glDeleteSync curGladContext->DeleteSync
//00abc_GLAD_API_CALL PFNGLDELETETEXTURESPROC curGladContext->DeleteTextures;
#define glDeleteTextures curGladContext->DeleteTextures
//00abc_GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC curGladContext->DeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks curGladContext->DeleteTransformFeedbacks
//00abc_GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC curGladContext->DeleteVertexArrays;
#define glDeleteVertexArrays curGladContext->DeleteVertexArrays
//00abc_GLAD_API_CALL PFNGLDEPTHFUNCPROC curGladContext->DepthFunc;
#define glDepthFunc curGladContext->DepthFunc
//00abc_GLAD_API_CALL PFNGLDEPTHMASKPROC curGladContext->DepthMask;
#define glDepthMask curGladContext->DepthMask
//00abc_GLAD_API_CALL PFNGLDEPTHRANGEFPROC curGladContext->DepthRangef;
#define glDepthRangef curGladContext->DepthRangef
//00abc_GLAD_API_CALL PFNGLDETACHSHADERPROC curGladContext->DetachShader;
#define glDetachShader curGladContext->DetachShader
//00abc_GLAD_API_CALL PFNGLDISABLEPROC curGladContext->Disable;
#define glDisable curGladContext->Disable
//00abc_GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC curGladContext->DisableVertexAttribArray;
#define glDisableVertexAttribArray curGladContext->DisableVertexAttribArray
//00abc_GLAD_API_CALL PFNGLDISABLEIPROC curGladContext->Disablei;
#define glDisablei curGladContext->Disablei
//00abc_GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC curGladContext->DispatchCompute;
#define glDispatchCompute curGladContext->DispatchCompute
//00abc_GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC curGladContext->DispatchComputeIndirect;
#define glDispatchComputeIndirect curGladContext->DispatchComputeIndirect
//00abc_GLAD_API_CALL PFNGLDRAWARRAYSPROC curGladContext->DrawArrays;
#define glDrawArrays curGladContext->DrawArrays
//00abc_GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC curGladContext->DrawArraysIndirect;
#define glDrawArraysIndirect curGladContext->DrawArraysIndirect
//00abc_GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC curGladContext->DrawArraysInstanced;
#define glDrawArraysInstanced curGladContext->DrawArraysInstanced
//00abc_GLAD_API_CALL PFNGLDRAWBUFFERSPROC curGladContext->DrawBuffers;
#define glDrawBuffers curGladContext->DrawBuffers
//00abc_GLAD_API_CALL PFNGLDRAWELEMENTSPROC curGladContext->DrawElements;
#define glDrawElements curGladContext->DrawElements
//00abc_GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC curGladContext->DrawElementsBaseVertex;
#define glDrawElementsBaseVertex curGladContext->DrawElementsBaseVertex
//00abc_GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC curGladContext->DrawElementsIndirect;
#define glDrawElementsIndirect curGladContext->DrawElementsIndirect
//00abc_GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC curGladContext->DrawElementsInstanced;
#define glDrawElementsInstanced curGladContext->DrawElementsInstanced
//00abc_GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC curGladContext->DrawElementsInstancedBaseVertex;
#define glDrawElementsInstancedBaseVertex curGladContext->DrawElementsInstancedBaseVertex
//00abc_GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC curGladContext->DrawRangeElements;
#define glDrawRangeElements curGladContext->DrawRangeElements
//00abc_GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC curGladContext->DrawRangeElementsBaseVertex;
#define glDrawRangeElementsBaseVertex curGladContext->DrawRangeElementsBaseVertex
//00abc_GLAD_API_CALL PFNGLENABLEPROC curGladContext->Enable;
#define glEnable curGladContext->Enable
//00abc_GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC curGladContext->EnableVertexAttribArray;
#define glEnableVertexAttribArray curGladContext->EnableVertexAttribArray
//00abc_GLAD_API_CALL PFNGLENABLEIPROC curGladContext->Enablei;
#define glEnablei curGladContext->Enablei
//00abc_GLAD_API_CALL PFNGLENDQUERYPROC curGladContext->EndQuery;
#define glEndQuery curGladContext->EndQuery
//00abc_GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC curGladContext->EndTransformFeedback;
#define glEndTransformFeedback curGladContext->EndTransformFeedback
//00abc_GLAD_API_CALL PFNGLFENCESYNCPROC curGladContext->FenceSync;
#define glFenceSync curGladContext->FenceSync
//00abc_GLAD_API_CALL PFNGLFINISHPROC curGladContext->Finish;
#define glFinish curGladContext->Finish
//00abc_GLAD_API_CALL PFNGLFLUSHPROC curGladContext->Flush;
#define glFlush curGladContext->Flush
//00abc_GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC curGladContext->FlushMappedBufferRange;
#define glFlushMappedBufferRange curGladContext->FlushMappedBufferRange
//00abc_GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC curGladContext->FramebufferParameteri;
#define glFramebufferParameteri curGladContext->FramebufferParameteri
//00abc_GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC curGladContext->FramebufferRenderbuffer;
#define glFramebufferRenderbuffer curGladContext->FramebufferRenderbuffer
//00abc_GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC curGladContext->FramebufferTexture;
#define glFramebufferTexture curGladContext->FramebufferTexture
//00abc_GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC curGladContext->FramebufferTexture2D;
#define glFramebufferTexture2D curGladContext->FramebufferTexture2D
//00abc_GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC curGladContext->FramebufferTextureLayer;
#define glFramebufferTextureLayer curGladContext->FramebufferTextureLayer
//00abc_GLAD_API_CALL PFNGLFRONTFACEPROC curGladContext->FrontFace;
#define glFrontFace curGladContext->FrontFace
//00abc_GLAD_API_CALL PFNGLGENBUFFERSPROC curGladContext->GenBuffers;
#define glGenBuffers curGladContext->GenBuffers
//00abc_GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC curGladContext->GenFramebuffers;
#define glGenFramebuffers curGladContext->GenFramebuffers
//00abc_GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC curGladContext->GenProgramPipelines;
#define glGenProgramPipelines curGladContext->GenProgramPipelines
//00abc_GLAD_API_CALL PFNGLGENQUERIESPROC curGladContext->GenQueries;
#define glGenQueries curGladContext->GenQueries
//00abc_GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC curGladContext->GenRenderbuffers;
#define glGenRenderbuffers curGladContext->GenRenderbuffers
//00abc_GLAD_API_CALL PFNGLGENSAMPLERSPROC curGladContext->GenSamplers;
#define glGenSamplers curGladContext->GenSamplers
//00abc_GLAD_API_CALL PFNGLGENTEXTURESPROC curGladContext->GenTextures;
#define glGenTextures curGladContext->GenTextures
//00abc_GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC curGladContext->GenTransformFeedbacks;
#define glGenTransformFeedbacks curGladContext->GenTransformFeedbacks
//00abc_GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC curGladContext->GenVertexArrays;
#define glGenVertexArrays curGladContext->GenVertexArrays
//00abc_GLAD_API_CALL PFNGLGENERATEMIPMAPPROC curGladContext->GenerateMipmap;
#define glGenerateMipmap curGladContext->GenerateMipmap
//00abc_GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC curGladContext->GetActiveAttrib;
#define glGetActiveAttrib curGladContext->GetActiveAttrib
//00abc_GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC curGladContext->GetActiveUniform;
#define glGetActiveUniform curGladContext->GetActiveUniform
//00abc_GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC curGladContext->GetActiveUniformBlockName;
#define glGetActiveUniformBlockName curGladContext->GetActiveUniformBlockName
//00abc_GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC curGladContext->GetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv curGladContext->GetActiveUniformBlockiv
//00abc_GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC curGladContext->GetActiveUniformsiv;
#define glGetActiveUniformsiv curGladContext->GetActiveUniformsiv
//00abc_GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC curGladContext->GetAttachedShaders;
#define glGetAttachedShaders curGladContext->GetAttachedShaders
//00abc_GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC curGladContext->GetAttribLocation;
#define glGetAttribLocation curGladContext->GetAttribLocation
//00abc_GLAD_API_CALL PFNGLGETBOOLEANI_VPROC curGladContext->GetBooleani_v;
#define glGetBooleani_v curGladContext->GetBooleani_v
//00abc_GLAD_API_CALL PFNGLGETBOOLEANVPROC curGladContext->GetBooleanv;
#define glGetBooleanv curGladContext->GetBooleanv
//00abc_GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC curGladContext->GetBufferParameteri64v;
#define glGetBufferParameteri64v curGladContext->GetBufferParameteri64v
//00abc_GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC curGladContext->GetBufferParameteriv;
#define glGetBufferParameteriv curGladContext->GetBufferParameteriv
//00abc_GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC curGladContext->GetBufferPointerv;
#define glGetBufferPointerv curGladContext->GetBufferPointerv
//00abc_GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC curGladContext->GetDebugMessageLog;
#define glGetDebugMessageLog curGladContext->GetDebugMessageLog
//00abc_GLAD_API_CALL PFNGLGETERRORPROC curGladContext->GetError;
#define glGetError curGladContext->GetError
//00abc_GLAD_API_CALL PFNGLGETFLOATVPROC curGladContext->GetFloatv;
#define glGetFloatv curGladContext->GetFloatv
//00abc_GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC curGladContext->GetFragDataLocation;
#define glGetFragDataLocation curGladContext->GetFragDataLocation
//00abc_GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC curGladContext->GetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv curGladContext->GetFramebufferAttachmentParameteriv
//00abc_GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC curGladContext->GetFramebufferParameteriv;
#define glGetFramebufferParameteriv curGladContext->GetFramebufferParameteriv
//00abc_GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC curGladContext->GetGraphicsResetStatus;
#define glGetGraphicsResetStatus curGladContext->GetGraphicsResetStatus
//00abc_GLAD_API_CALL PFNGLGETINTEGER64I_VPROC curGladContext->GetInteger64i_v;
#define glGetInteger64i_v curGladContext->GetInteger64i_v
//00abc_GLAD_API_CALL PFNGLGETINTEGER64VPROC curGladContext->GetInteger64v;
#define glGetInteger64v curGladContext->GetInteger64v
//00abc_GLAD_API_CALL PFNGLGETINTEGERI_VPROC curGladContext->GetIntegeri_v;
#define glGetIntegeri_v curGladContext->GetIntegeri_v
//00abc_GLAD_API_CALL PFNGLGETINTEGERVPROC curGladContext->GetIntegerv;
#define glGetIntegerv curGladContext->GetIntegerv
//00abc_GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC curGladContext->GetInternalformativ;
#define glGetInternalformativ curGladContext->GetInternalformativ
//00abc_GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC curGladContext->GetMultisamplefv;
#define glGetMultisamplefv curGladContext->GetMultisamplefv
//00abc_GLAD_API_CALL PFNGLGETOBJECTLABELPROC curGladContext->GetObjectLabel;
#define glGetObjectLabel curGladContext->GetObjectLabel
//00abc_GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC curGladContext->GetObjectPtrLabel;
#define glGetObjectPtrLabel curGladContext->GetObjectPtrLabel
//00abc_GLAD_API_CALL PFNGLGETPOINTERVPROC curGladContext->GetPointerv;
#define glGetPointerv curGladContext->GetPointerv
//00abc_GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC curGladContext->GetProgramBinary;
#define glGetProgramBinary curGladContext->GetProgramBinary
//00abc_GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC curGladContext->GetProgramInfoLog;
#define glGetProgramInfoLog curGladContext->GetProgramInfoLog
//00abc_GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC curGladContext->GetProgramInterfaceiv;
#define glGetProgramInterfaceiv curGladContext->GetProgramInterfaceiv
//00abc_GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC curGladContext->GetProgramPipelineInfoLog;
#define glGetProgramPipelineInfoLog curGladContext->GetProgramPipelineInfoLog
//00abc_GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC curGladContext->GetProgramPipelineiv;
#define glGetProgramPipelineiv curGladContext->GetProgramPipelineiv
//00abc_GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC curGladContext->GetProgramResourceIndex;
#define glGetProgramResourceIndex curGladContext->GetProgramResourceIndex
//00abc_GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC curGladContext->GetProgramResourceLocation;
#define glGetProgramResourceLocation curGladContext->GetProgramResourceLocation
//00abc_GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC curGladContext->GetProgramResourceName;
#define glGetProgramResourceName curGladContext->GetProgramResourceName
//00abc_GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC curGladContext->GetProgramResourceiv;
#define glGetProgramResourceiv curGladContext->GetProgramResourceiv
//00abc_GLAD_API_CALL PFNGLGETPROGRAMIVPROC curGladContext->GetProgramiv;
#define glGetProgramiv curGladContext->GetProgramiv
//00abc_GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC curGladContext->GetQueryObjectuiv;
#define glGetQueryObjectuiv curGladContext->GetQueryObjectuiv
//00abc_GLAD_API_CALL PFNGLGETQUERYIVPROC curGladContext->GetQueryiv;
#define glGetQueryiv curGladContext->GetQueryiv
//00abc_GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC curGladContext->GetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv curGladContext->GetRenderbufferParameteriv
//00abc_GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC curGladContext->GetSamplerParameterIiv;
#define glGetSamplerParameterIiv curGladContext->GetSamplerParameterIiv
//00abc_GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC curGladContext->GetSamplerParameterIuiv;
#define glGetSamplerParameterIuiv curGladContext->GetSamplerParameterIuiv
//00abc_GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC curGladContext->GetSamplerParameterfv;
#define glGetSamplerParameterfv curGladContext->GetSamplerParameterfv
//00abc_GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC curGladContext->GetSamplerParameteriv;
#define glGetSamplerParameteriv curGladContext->GetSamplerParameteriv
//00abc_GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC curGladContext->GetShaderInfoLog;
#define glGetShaderInfoLog curGladContext->GetShaderInfoLog
//00abc_GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC curGladContext->GetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat curGladContext->GetShaderPrecisionFormat
//00abc_GLAD_API_CALL PFNGLGETSHADERSOURCEPROC curGladContext->GetShaderSource;
#define glGetShaderSource curGladContext->GetShaderSource
//00abc_GLAD_API_CALL PFNGLGETSHADERIVPROC curGladContext->GetShaderiv;
#define glGetShaderiv curGladContext->GetShaderiv
//00abc_GLAD_API_CALL PFNGLGETSTRINGPROC curGladContext->GetString;
#define glGetString curGladContext->GetString
//00abc_GLAD_API_CALL PFNGLGETSTRINGIPROC curGladContext->GetStringi;
#define glGetStringi curGladContext->GetStringi
//00abc_GLAD_API_CALL PFNGLGETSYNCIVPROC curGladContext->GetSynciv;
#define glGetSynciv curGladContext->GetSynciv
//00abc_GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC curGladContext->GetTexLevelParameterfv;
#define glGetTexLevelParameterfv curGladContext->GetTexLevelParameterfv
//00abc_GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC curGladContext->GetTexLevelParameteriv;
#define glGetTexLevelParameteriv curGladContext->GetTexLevelParameteriv
//00abc_GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC curGladContext->GetTexParameterIiv;
#define glGetTexParameterIiv curGladContext->GetTexParameterIiv
//00abc_GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC curGladContext->GetTexParameterIuiv;
#define glGetTexParameterIuiv curGladContext->GetTexParameterIuiv
//00abc_GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC curGladContext->GetTexParameterfv;
#define glGetTexParameterfv curGladContext->GetTexParameterfv
//00abc_GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC curGladContext->GetTexParameteriv;
#define glGetTexParameteriv curGladContext->GetTexParameteriv
//00abc_GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC curGladContext->GetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying curGladContext->GetTransformFeedbackVarying
//00abc_GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC curGladContext->GetUniformBlockIndex;
#define glGetUniformBlockIndex curGladContext->GetUniformBlockIndex
//00abc_GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC curGladContext->GetUniformIndices;
#define glGetUniformIndices curGladContext->GetUniformIndices
//00abc_GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC curGladContext->GetUniformLocation;
#define glGetUniformLocation curGladContext->GetUniformLocation
//00abc_GLAD_API_CALL PFNGLGETUNIFORMFVPROC curGladContext->GetUniformfv;
#define glGetUniformfv curGladContext->GetUniformfv
//00abc_GLAD_API_CALL PFNGLGETUNIFORMIVPROC curGladContext->GetUniformiv;
#define glGetUniformiv curGladContext->GetUniformiv
//00abc_GLAD_API_CALL PFNGLGETUNIFORMUIVPROC curGladContext->GetUniformuiv;
#define glGetUniformuiv curGladContext->GetUniformuiv
//00abc_GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC curGladContext->GetVertexAttribIiv;
#define glGetVertexAttribIiv curGladContext->GetVertexAttribIiv
//00abc_GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC curGladContext->GetVertexAttribIuiv;
#define glGetVertexAttribIuiv curGladContext->GetVertexAttribIuiv
//00abc_GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC curGladContext->GetVertexAttribPointerv;
#define glGetVertexAttribPointerv curGladContext->GetVertexAttribPointerv
//00abc_GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC curGladContext->GetVertexAttribfv;
#define glGetVertexAttribfv curGladContext->GetVertexAttribfv
//00abc_GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC curGladContext->GetVertexAttribiv;
#define glGetVertexAttribiv curGladContext->GetVertexAttribiv
//00abc_GLAD_API_CALL PFNGLGETNUNIFORMFVPROC curGladContext->GetnUniformfv;
#define glGetnUniformfv curGladContext->GetnUniformfv
//00abc_GLAD_API_CALL PFNGLGETNUNIFORMIVPROC curGladContext->GetnUniformiv;
#define glGetnUniformiv curGladContext->GetnUniformiv
//00abc_GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC curGladContext->GetnUniformuiv;
#define glGetnUniformuiv curGladContext->GetnUniformuiv
//00abc_GLAD_API_CALL PFNGLHINTPROC curGladContext->Hint;
#define glHint curGladContext->Hint
//00abc_GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC curGladContext->InvalidateFramebuffer;
#define glInvalidateFramebuffer curGladContext->InvalidateFramebuffer
//00abc_GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC curGladContext->InvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer curGladContext->InvalidateSubFramebuffer
//00abc_GLAD_API_CALL PFNGLISBUFFERPROC curGladContext->IsBuffer;
#define glIsBuffer curGladContext->IsBuffer
//00abc_GLAD_API_CALL PFNGLISENABLEDPROC curGladContext->IsEnabled;
#define glIsEnabled curGladContext->IsEnabled
//00abc_GLAD_API_CALL PFNGLISENABLEDIPROC curGladContext->IsEnabledi;
#define glIsEnabledi curGladContext->IsEnabledi
//00abc_GLAD_API_CALL PFNGLISFRAMEBUFFERPROC curGladContext->IsFramebuffer;
#define glIsFramebuffer curGladContext->IsFramebuffer
//00abc_GLAD_API_CALL PFNGLISPROGRAMPROC curGladContext->IsProgram;
#define glIsProgram curGladContext->IsProgram
//00abc_GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC curGladContext->IsProgramPipeline;
#define glIsProgramPipeline curGladContext->IsProgramPipeline
//00abc_GLAD_API_CALL PFNGLISQUERYPROC curGladContext->IsQuery;
#define glIsQuery curGladContext->IsQuery
//00abc_GLAD_API_CALL PFNGLISRENDERBUFFERPROC curGladContext->IsRenderbuffer;
#define glIsRenderbuffer curGladContext->IsRenderbuffer
//00abc_GLAD_API_CALL PFNGLISSAMPLERPROC curGladContext->IsSampler;
#define glIsSampler curGladContext->IsSampler
//00abc_GLAD_API_CALL PFNGLISSHADERPROC curGladContext->IsShader;
#define glIsShader curGladContext->IsShader
//00abc_GLAD_API_CALL PFNGLISSYNCPROC curGladContext->IsSync;
#define glIsSync curGladContext->IsSync
//00abc_GLAD_API_CALL PFNGLISTEXTUREPROC curGladContext->IsTexture;
#define glIsTexture curGladContext->IsTexture
//00abc_GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC curGladContext->IsTransformFeedback;
#define glIsTransformFeedback curGladContext->IsTransformFeedback
//00abc_GLAD_API_CALL PFNGLISVERTEXARRAYPROC curGladContext->IsVertexArray;
#define glIsVertexArray curGladContext->IsVertexArray
//00abc_GLAD_API_CALL PFNGLLINEWIDTHPROC curGladContext->LineWidth;
#define glLineWidth curGladContext->LineWidth
//00abc_GLAD_API_CALL PFNGLLINKPROGRAMPROC curGladContext->LinkProgram;
#define glLinkProgram curGladContext->LinkProgram
//00abc_GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC curGladContext->MapBufferRange;
#define glMapBufferRange curGladContext->MapBufferRange
//00abc_GLAD_API_CALL PFNGLMEMORYBARRIERPROC curGladContext->MemoryBarrier;
#define glMemoryBarrier curGladContext->MemoryBarrier
//00abc_GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC curGladContext->MemoryBarrierByRegion;
#define glMemoryBarrierByRegion curGladContext->MemoryBarrierByRegion
//00abc_GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC curGladContext->MinSampleShading;
#define glMinSampleShading curGladContext->MinSampleShading
//00abc_GLAD_API_CALL PFNGLOBJECTLABELPROC curGladContext->ObjectLabel;
#define glObjectLabel curGladContext->ObjectLabel
//00abc_GLAD_API_CALL PFNGLOBJECTPTRLABELPROC curGladContext->ObjectPtrLabel;
#define glObjectPtrLabel curGladContext->ObjectPtrLabel
//00abc_GLAD_API_CALL PFNGLPATCHPARAMETERIPROC curGladContext->PatchParameteri;
#define glPatchParameteri curGladContext->PatchParameteri
//00abc_GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC curGladContext->PauseTransformFeedback;
#define glPauseTransformFeedback curGladContext->PauseTransformFeedback
//00abc_GLAD_API_CALL PFNGLPIXELSTOREIPROC curGladContext->PixelStorei;
#define glPixelStorei curGladContext->PixelStorei
//00abc_GLAD_API_CALL PFNGLPOLYGONOFFSETPROC curGladContext->PolygonOffset;
#define glPolygonOffset curGladContext->PolygonOffset
//00abc_GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC curGladContext->PopDebugGroup;
#define glPopDebugGroup curGladContext->PopDebugGroup
//00abc_GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXPROC curGladContext->PrimitiveBoundingBox;
#define glPrimitiveBoundingBox curGladContext->PrimitiveBoundingBox
//00abc_GLAD_API_CALL PFNGLPROGRAMBINARYPROC curGladContext->ProgramBinary;
#define glProgramBinary curGladContext->ProgramBinary
//00abc_GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC curGladContext->ProgramParameteri;
#define glProgramParameteri curGladContext->ProgramParameteri
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC curGladContext->ProgramUniform1f;
#define glProgramUniform1f curGladContext->ProgramUniform1f
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC curGladContext->ProgramUniform1fv;
#define glProgramUniform1fv curGladContext->ProgramUniform1fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC curGladContext->ProgramUniform1i;
#define glProgramUniform1i curGladContext->ProgramUniform1i
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC curGladContext->ProgramUniform1iv;
#define glProgramUniform1iv curGladContext->ProgramUniform1iv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC curGladContext->ProgramUniform1ui;
#define glProgramUniform1ui curGladContext->ProgramUniform1ui
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC curGladContext->ProgramUniform1uiv;
#define glProgramUniform1uiv curGladContext->ProgramUniform1uiv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC curGladContext->ProgramUniform2f;
#define glProgramUniform2f curGladContext->ProgramUniform2f
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC curGladContext->ProgramUniform2fv;
#define glProgramUniform2fv curGladContext->ProgramUniform2fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC curGladContext->ProgramUniform2i;
#define glProgramUniform2i curGladContext->ProgramUniform2i
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC curGladContext->ProgramUniform2iv;
#define glProgramUniform2iv curGladContext->ProgramUniform2iv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC curGladContext->ProgramUniform2ui;
#define glProgramUniform2ui curGladContext->ProgramUniform2ui
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC curGladContext->ProgramUniform2uiv;
#define glProgramUniform2uiv curGladContext->ProgramUniform2uiv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC curGladContext->ProgramUniform3f;
#define glProgramUniform3f curGladContext->ProgramUniform3f
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC curGladContext->ProgramUniform3fv;
#define glProgramUniform3fv curGladContext->ProgramUniform3fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC curGladContext->ProgramUniform3i;
#define glProgramUniform3i curGladContext->ProgramUniform3i
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC curGladContext->ProgramUniform3iv;
#define glProgramUniform3iv curGladContext->ProgramUniform3iv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC curGladContext->ProgramUniform3ui;
#define glProgramUniform3ui curGladContext->ProgramUniform3ui
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC curGladContext->ProgramUniform3uiv;
#define glProgramUniform3uiv curGladContext->ProgramUniform3uiv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC curGladContext->ProgramUniform4f;
#define glProgramUniform4f curGladContext->ProgramUniform4f
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC curGladContext->ProgramUniform4fv;
#define glProgramUniform4fv curGladContext->ProgramUniform4fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC curGladContext->ProgramUniform4i;
#define glProgramUniform4i curGladContext->ProgramUniform4i
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC curGladContext->ProgramUniform4iv;
#define glProgramUniform4iv curGladContext->ProgramUniform4iv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC curGladContext->ProgramUniform4ui;
#define glProgramUniform4ui curGladContext->ProgramUniform4ui
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC curGladContext->ProgramUniform4uiv;
#define glProgramUniform4uiv curGladContext->ProgramUniform4uiv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC curGladContext->ProgramUniformMatrix2fv;
#define glProgramUniformMatrix2fv curGladContext->ProgramUniformMatrix2fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC curGladContext->ProgramUniformMatrix2x3fv;
#define glProgramUniformMatrix2x3fv curGladContext->ProgramUniformMatrix2x3fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC curGladContext->ProgramUniformMatrix2x4fv;
#define glProgramUniformMatrix2x4fv curGladContext->ProgramUniformMatrix2x4fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC curGladContext->ProgramUniformMatrix3fv;
#define glProgramUniformMatrix3fv curGladContext->ProgramUniformMatrix3fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC curGladContext->ProgramUniformMatrix3x2fv;
#define glProgramUniformMatrix3x2fv curGladContext->ProgramUniformMatrix3x2fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC curGladContext->ProgramUniformMatrix3x4fv;
#define glProgramUniformMatrix3x4fv curGladContext->ProgramUniformMatrix3x4fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC curGladContext->ProgramUniformMatrix4fv;
#define glProgramUniformMatrix4fv curGladContext->ProgramUniformMatrix4fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC curGladContext->ProgramUniformMatrix4x2fv;
#define glProgramUniformMatrix4x2fv curGladContext->ProgramUniformMatrix4x2fv
//00abc_GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC curGladContext->ProgramUniformMatrix4x3fv;
#define glProgramUniformMatrix4x3fv curGladContext->ProgramUniformMatrix4x3fv
//00abc_GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC curGladContext->PushDebugGroup;
#define glPushDebugGroup curGladContext->PushDebugGroup
//00abc_GLAD_API_CALL PFNGLREADBUFFERPROC curGladContext->ReadBuffer;
#define glReadBuffer curGladContext->ReadBuffer
//00abc_GLAD_API_CALL PFNGLREADPIXELSPROC curGladContext->ReadPixels;
#define glReadPixels curGladContext->ReadPixels
//00abc_GLAD_API_CALL PFNGLREADNPIXELSPROC curGladContext->ReadnPixels;
#define glReadnPixels curGladContext->ReadnPixels
//00abc_GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC curGladContext->ReleaseShaderCompiler;
#define glReleaseShaderCompiler curGladContext->ReleaseShaderCompiler
//00abc_GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC curGladContext->RenderbufferStorage;
#define glRenderbufferStorage curGladContext->RenderbufferStorage
//00abc_GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC curGladContext->RenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample curGladContext->RenderbufferStorageMultisample
//00abc_GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC curGladContext->ResumeTransformFeedback;
#define glResumeTransformFeedback curGladContext->ResumeTransformFeedback
//00abc_GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC curGladContext->SampleCoverage;
#define glSampleCoverage curGladContext->SampleCoverage
//00abc_GLAD_API_CALL PFNGLSAMPLEMASKIPROC curGladContext->SampleMaski;
#define glSampleMaski curGladContext->SampleMaski
//00abc_GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC curGladContext->SamplerParameterIiv;
#define glSamplerParameterIiv curGladContext->SamplerParameterIiv
//00abc_GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC curGladContext->SamplerParameterIuiv;
#define glSamplerParameterIuiv curGladContext->SamplerParameterIuiv
//00abc_GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC curGladContext->SamplerParameterf;
#define glSamplerParameterf curGladContext->SamplerParameterf
//00abc_GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC curGladContext->SamplerParameterfv;
#define glSamplerParameterfv curGladContext->SamplerParameterfv
//00abc_GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC curGladContext->SamplerParameteri;
#define glSamplerParameteri curGladContext->SamplerParameteri
//00abc_GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC curGladContext->SamplerParameteriv;
#define glSamplerParameteriv curGladContext->SamplerParameteriv
//00abc_GLAD_API_CALL PFNGLSCISSORPROC curGladContext->Scissor;
#define glScissor curGladContext->Scissor
//00abc_GLAD_API_CALL PFNGLSHADERBINARYPROC curGladContext->ShaderBinary;
#define glShaderBinary curGladContext->ShaderBinary
//00abc_GLAD_API_CALL PFNGLSHADERSOURCEPROC curGladContext->ShaderSource;
#define glShaderSource curGladContext->ShaderSource
//00abc_GLAD_API_CALL PFNGLSTENCILFUNCPROC curGladContext->StencilFunc;
#define glStencilFunc curGladContext->StencilFunc
//00abc_GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC curGladContext->StencilFuncSeparate;
#define glStencilFuncSeparate curGladContext->StencilFuncSeparate
//00abc_GLAD_API_CALL PFNGLSTENCILMASKPROC curGladContext->StencilMask;
#define glStencilMask curGladContext->StencilMask
//00abc_GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC curGladContext->StencilMaskSeparate;
#define glStencilMaskSeparate curGladContext->StencilMaskSeparate
//00abc_GLAD_API_CALL PFNGLSTENCILOPPROC curGladContext->StencilOp;
#define glStencilOp curGladContext->StencilOp
//00abc_GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC curGladContext->StencilOpSeparate;
#define glStencilOpSeparate curGladContext->StencilOpSeparate
//00abc_GLAD_API_CALL PFNGLTEXBUFFERPROC curGladContext->TexBuffer;
#define glTexBuffer curGladContext->TexBuffer
//00abc_GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC curGladContext->TexBufferRange;
#define glTexBufferRange curGladContext->TexBufferRange
//00abc_GLAD_API_CALL PFNGLTEXIMAGE2DPROC curGladContext->TexImage2D;
#define glTexImage2D curGladContext->TexImage2D
//00abc_GLAD_API_CALL PFNGLTEXIMAGE3DPROC curGladContext->TexImage3D;
#define glTexImage3D curGladContext->TexImage3D
//00abc_GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC curGladContext->TexParameterIiv;
#define glTexParameterIiv curGladContext->TexParameterIiv
//00abc_GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC curGladContext->TexParameterIuiv;
#define glTexParameterIuiv curGladContext->TexParameterIuiv
//00abc_GLAD_API_CALL PFNGLTEXPARAMETERFPROC curGladContext->TexParameterf;
#define glTexParameterf curGladContext->TexParameterf
//00abc_GLAD_API_CALL PFNGLTEXPARAMETERFVPROC curGladContext->TexParameterfv;
#define glTexParameterfv curGladContext->TexParameterfv
//00abc_GLAD_API_CALL PFNGLTEXPARAMETERIPROC curGladContext->TexParameteri;
#define glTexParameteri curGladContext->TexParameteri
//00abc_GLAD_API_CALL PFNGLTEXPARAMETERIVPROC curGladContext->TexParameteriv;
#define glTexParameteriv curGladContext->TexParameteriv
//00abc_GLAD_API_CALL PFNGLTEXSTORAGE2DPROC curGladContext->TexStorage2D;
#define glTexStorage2D curGladContext->TexStorage2D
//00abc_GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC curGladContext->TexStorage2DMultisample;
#define glTexStorage2DMultisample curGladContext->TexStorage2DMultisample
//00abc_GLAD_API_CALL PFNGLTEXSTORAGE3DPROC curGladContext->TexStorage3D;
#define glTexStorage3D curGladContext->TexStorage3D
//00abc_GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC curGladContext->TexStorage3DMultisample;
#define glTexStorage3DMultisample curGladContext->TexStorage3DMultisample
//00abc_GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC curGladContext->TexSubImage2D;
#define glTexSubImage2D curGladContext->TexSubImage2D
//00abc_GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC curGladContext->TexSubImage3D;
#define glTexSubImage3D curGladContext->TexSubImage3D
//00abc_GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC curGladContext->TransformFeedbackVaryings;
#define glTransformFeedbackVaryings curGladContext->TransformFeedbackVaryings
//00abc_GLAD_API_CALL PFNGLUNIFORM1FPROC curGladContext->Uniform1f;
#define glUniform1f curGladContext->Uniform1f
//00abc_GLAD_API_CALL PFNGLUNIFORM1FVPROC curGladContext->Uniform1fv;
#define glUniform1fv curGladContext->Uniform1fv
//00abc_GLAD_API_CALL PFNGLUNIFORM1IPROC curGladContext->Uniform1i;
#define glUniform1i curGladContext->Uniform1i
//00abc_GLAD_API_CALL PFNGLUNIFORM1IVPROC curGladContext->Uniform1iv;
#define glUniform1iv curGladContext->Uniform1iv
//00abc_GLAD_API_CALL PFNGLUNIFORM1UIPROC curGladContext->Uniform1ui;
#define glUniform1ui curGladContext->Uniform1ui
//00abc_GLAD_API_CALL PFNGLUNIFORM1UIVPROC curGladContext->Uniform1uiv;
#define glUniform1uiv curGladContext->Uniform1uiv
//00abc_GLAD_API_CALL PFNGLUNIFORM2FPROC curGladContext->Uniform2f;
#define glUniform2f curGladContext->Uniform2f
//00abc_GLAD_API_CALL PFNGLUNIFORM2FVPROC curGladContext->Uniform2fv;
#define glUniform2fv curGladContext->Uniform2fv
//00abc_GLAD_API_CALL PFNGLUNIFORM2IPROC curGladContext->Uniform2i;
#define glUniform2i curGladContext->Uniform2i
//00abc_GLAD_API_CALL PFNGLUNIFORM2IVPROC curGladContext->Uniform2iv;
#define glUniform2iv curGladContext->Uniform2iv
//00abc_GLAD_API_CALL PFNGLUNIFORM2UIPROC curGladContext->Uniform2ui;
#define glUniform2ui curGladContext->Uniform2ui
//00abc_GLAD_API_CALL PFNGLUNIFORM2UIVPROC curGladContext->Uniform2uiv;
#define glUniform2uiv curGladContext->Uniform2uiv
//00abc_GLAD_API_CALL PFNGLUNIFORM3FPROC curGladContext->Uniform3f;
#define glUniform3f curGladContext->Uniform3f
//00abc_GLAD_API_CALL PFNGLUNIFORM3FVPROC curGladContext->Uniform3fv;
#define glUniform3fv curGladContext->Uniform3fv
//00abc_GLAD_API_CALL PFNGLUNIFORM3IPROC curGladContext->Uniform3i;
#define glUniform3i curGladContext->Uniform3i
//00abc_GLAD_API_CALL PFNGLUNIFORM3IVPROC curGladContext->Uniform3iv;
#define glUniform3iv curGladContext->Uniform3iv
//00abc_GLAD_API_CALL PFNGLUNIFORM3UIPROC curGladContext->Uniform3ui;
#define glUniform3ui curGladContext->Uniform3ui
//00abc_GLAD_API_CALL PFNGLUNIFORM3UIVPROC curGladContext->Uniform3uiv;
#define glUniform3uiv curGladContext->Uniform3uiv
//00abc_GLAD_API_CALL PFNGLUNIFORM4FPROC curGladContext->Uniform4f;
#define glUniform4f curGladContext->Uniform4f
//00abc_GLAD_API_CALL PFNGLUNIFORM4FVPROC curGladContext->Uniform4fv;
#define glUniform4fv curGladContext->Uniform4fv
//00abc_GLAD_API_CALL PFNGLUNIFORM4IPROC curGladContext->Uniform4i;
#define glUniform4i curGladContext->Uniform4i
//00abc_GLAD_API_CALL PFNGLUNIFORM4IVPROC curGladContext->Uniform4iv;
#define glUniform4iv curGladContext->Uniform4iv
//00abc_GLAD_API_CALL PFNGLUNIFORM4UIPROC curGladContext->Uniform4ui;
#define glUniform4ui curGladContext->Uniform4ui
//00abc_GLAD_API_CALL PFNGLUNIFORM4UIVPROC curGladContext->Uniform4uiv;
#define glUniform4uiv curGladContext->Uniform4uiv
//00abc_GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC curGladContext->UniformBlockBinding;
#define glUniformBlockBinding curGladContext->UniformBlockBinding
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC curGladContext->UniformMatrix2fv;
#define glUniformMatrix2fv curGladContext->UniformMatrix2fv
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC curGladContext->UniformMatrix2x3fv;
#define glUniformMatrix2x3fv curGladContext->UniformMatrix2x3fv
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC curGladContext->UniformMatrix2x4fv;
#define glUniformMatrix2x4fv curGladContext->UniformMatrix2x4fv
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC curGladContext->UniformMatrix3fv;
#define glUniformMatrix3fv curGladContext->UniformMatrix3fv
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC curGladContext->UniformMatrix3x2fv;
#define glUniformMatrix3x2fv curGladContext->UniformMatrix3x2fv
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC curGladContext->UniformMatrix3x4fv;
#define glUniformMatrix3x4fv curGladContext->UniformMatrix3x4fv
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC curGladContext->UniformMatrix4fv;
#define glUniformMatrix4fv curGladContext->UniformMatrix4fv
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC curGladContext->UniformMatrix4x2fv;
#define glUniformMatrix4x2fv curGladContext->UniformMatrix4x2fv
//00abc_GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC curGladContext->UniformMatrix4x3fv;
#define glUniformMatrix4x3fv curGladContext->UniformMatrix4x3fv
//00abc_GLAD_API_CALL PFNGLUNMAPBUFFERPROC curGladContext->UnmapBuffer;
#define glUnmapBuffer curGladContext->UnmapBuffer
//00abc_GLAD_API_CALL PFNGLUSEPROGRAMPROC curGladContext->UseProgram;
#define glUseProgram curGladContext->UseProgram
//00abc_GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC curGladContext->UseProgramStages;
#define glUseProgramStages curGladContext->UseProgramStages
//00abc_GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC curGladContext->ValidateProgram;
#define glValidateProgram curGladContext->ValidateProgram
//00abc_GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC curGladContext->ValidateProgramPipeline;
#define glValidateProgramPipeline curGladContext->ValidateProgramPipeline
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC curGladContext->VertexAttrib1f;
#define glVertexAttrib1f curGladContext->VertexAttrib1f
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC curGladContext->VertexAttrib1fv;
#define glVertexAttrib1fv curGladContext->VertexAttrib1fv
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC curGladContext->VertexAttrib2f;
#define glVertexAttrib2f curGladContext->VertexAttrib2f
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC curGladContext->VertexAttrib2fv;
#define glVertexAttrib2fv curGladContext->VertexAttrib2fv
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC curGladContext->VertexAttrib3f;
#define glVertexAttrib3f curGladContext->VertexAttrib3f
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC curGladContext->VertexAttrib3fv;
#define glVertexAttrib3fv curGladContext->VertexAttrib3fv
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC curGladContext->VertexAttrib4f;
#define glVertexAttrib4f curGladContext->VertexAttrib4f
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC curGladContext->VertexAttrib4fv;
#define glVertexAttrib4fv curGladContext->VertexAttrib4fv
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC curGladContext->VertexAttribBinding;
#define glVertexAttribBinding curGladContext->VertexAttribBinding
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC curGladContext->VertexAttribDivisor;
#define glVertexAttribDivisor curGladContext->VertexAttribDivisor
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC curGladContext->VertexAttribFormat;
#define glVertexAttribFormat curGladContext->VertexAttribFormat
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC curGladContext->VertexAttribI4i;
#define glVertexAttribI4i curGladContext->VertexAttribI4i
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC curGladContext->VertexAttribI4iv;
#define glVertexAttribI4iv curGladContext->VertexAttribI4iv
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC curGladContext->VertexAttribI4ui;
#define glVertexAttribI4ui curGladContext->VertexAttribI4ui
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC curGladContext->VertexAttribI4uiv;
#define glVertexAttribI4uiv curGladContext->VertexAttribI4uiv
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC curGladContext->VertexAttribIFormat;
#define glVertexAttribIFormat curGladContext->VertexAttribIFormat
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC curGladContext->VertexAttribIPointer;
#define glVertexAttribIPointer curGladContext->VertexAttribIPointer
//00abc_GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC curGladContext->VertexAttribPointer;
#define glVertexAttribPointer curGladContext->VertexAttribPointer
//00abc_GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC curGladContext->VertexBindingDivisor;
#define glVertexBindingDivisor curGladContext->VertexBindingDivisor
//00abc_GLAD_API_CALL PFNGLVIEWPORTPROC curGladContext->Viewport;
#define glViewport curGladContext->Viewport
//00abc_GLAD_API_CALL PFNGLWAITSYNCPROC curGladContext->WaitSync;
#define glWaitSync curGladContext->WaitSync

